Showing posts with label Shooter. Show all posts
Showing posts with label Shooter. Show all posts

Thursday, March 1, 2012

Feeling Underpowered? Weapon Updates!

Update: Lots of changes recently. Too many to list, but overall, changed several Weapon/Buddy behaviors, added more Weapon power levels and alternate fire modes. Working on adding special attacks in addition to all that. You can also switch your main Weapon at will!

Your life will be easier if you actually do take advantage of switching your main Weapon and enabling the alternate fire modes (in addition to pairing it with a complementary Buddy). The level enemy spawns will now be aggressively tailored to take advantage of your new capabilities. In other words, yes, switching  your Weapon/Buddy combo will actually be useful AND necessary in some cases! This makes everything more tactical and strategic in that you now have to think about what Buddy to keep for later or discard for another, as well as when to switch to your main Weapon, in addition to activating your alternate fire mode to get out of a given "situation"! Whew!

Due to the Weapon and Buddy changes, there are now 336 unique Weapon/Buddy Combos. My math may off on that (it's really, really late), but even so, there's a lot. Forgetting the technicalities, there are 8 main Weapon/Buddy combos, plus adding bombs and special attacks to the mix give you a lot of options. Remember, these numbers are not for show - the level spawns/patterns are being redone to take advantage of that! The combinations will be key to making your job easier, but you always have the option to just use your default Weapon and leave it not powered-up if you want... Good luck with that!

The bad news: adding and tweaking these features may delay the release date, but its ok because it will make the game better in the end! (maybe...)

Oh, how about a screenshot of the newly maxed-out Magma beam (and "City" level):
 

Screenshot Backlog (from twitter)

Updating the blog with screenshots I've posted to twitter already (playing catch-up!):
  



Monday, January 9, 2012

Not the time to lose one's head...

Austin Powers: "That's not the way to get ahead in life."

Snops Attack! Zombie Defense Squadron Video

Posting video to blog now since I was too busy to do it last week.

Wednesday, December 14, 2011

Pig Buddy Weapon Defense System™

It's hard to see in this screen shot, but if you look really carefully you'll see the Pig Buddy Weapon Defense System™ equipped! (click for a larger view)

Tuesday, December 13, 2011

ブタはともだち! Xbox Indie Games Snops Attack スクリーンショット

ブタはともだち! In Snops Attack, you don't just save Pigs, they will bravely help you in the Zombie War! Collecting the special Pig Buddy Weapon System™ will reduce your offensive capabilities, but will greatly enhance your enemy "bullet eating" abilities!

Monday, December 12, 2011

Xbox Indie Games Snops Attack: 爆弾!

Some more development images. Top one is the new bomb artwork.

This shot shows the result of poor bomb management... You can see the chain BONUS award value in the upper left going off (since the chain has ended with the player's demise!).

The boss "WARNING" message. It's big, and has a big sound to go along with it.

Wednesday, December 7, 2011

Xbox Indie Games Snops Attack Screen Shot: Level 2 Images

Just some shots of level 2. You can see the new Hit counter in the upper left under the score. The bottom image shows the "Side" shot weapon at it's weakest level.

Monday, November 14, 2011

Xbox Indie Games Snops Attack: Gameplay Video, now with Boss

Still in heavy development (I've already tweaked and replaced a lot of stuff in this video from 2 days ago). Getting real close to first creator's club play test, finally!

Friday, November 4, 2011

Xbox Indie Games Snops Attack Screen Shot: Level 1 Boss!

Level 1 boss having a good hair day.

Thursday, November 3, 2011

Xbox Indie Games Snops Attack Screen Shot: Zombie Onslaught!

Hopefully, I can get the game up on playtest by the end of next week. Haven't gone through much of the Evil checklist yet, but need some feedback on gameplay/difficulty/bugs at this point.